WoaH: A Virtual Reality Work-at-Height Simulator
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Titre | WoaH: A Virtual Reality Work-at-Height Simulator |
Type de publication | Conference Paper |
Year of Publication | 2018 |
Auteurs | Di Loreto C, Chardonnet J-R, Ryard J, Rousseau A |
Editor | Kiyokawa K, Steinicke F, Thomas B, Welch G |
Conference Name | 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Publisher | IEEE; IEEE Comp Soc; IEEE Comp Soc Visualizat & Graph Tech Comm; VICON; Digital Project; ART; Haption; MiddleVR; VR ON; VISCON; BARCO; WorldViz; Disney Res; Chinese Acad Sci, Comp Network Informat Ctr; KUKA |
Conference Location | 345 E 47TH ST, NEW YORK, NY 10017 USA |
ISBN Number | 978-1-5386-3365-6 |
Mots-clés | Human computer interaction (HCI), Human-centered computing, Interaction paradigms, Software and its engineering, Software organization and properties, Virtual reality, Virtual worlds software, Virtual worlds training simulations |
Résumé | We present WoaH, a virtual reality work-at-height simulator aimed at (i) testing whether future workers are able to manage their stress when high up and thus easily detect susceptibility to vertigo, and (ii) training in a typical work-at-height engineering operation. The simulator is composed of a real ladder synchronized in position with a virtual one placed 11 meters above the ground in a virtual environment. Visualization is done through a head-mounted display (HMD). We conducted a first user study evaluating our simulator in terms of cybersickness, perceived realism and anxiety, through both subjective (questionnaires) and objective (electrodermal activity) measurements, and testing whether vibratory cues could enhance the level of anxiety felt. Results indicate that WoaH generates anxiety as expected and is perceived as realistic. Adding vibrations had significant impact on the perceived realism but not on the electro-dermal activity. These first results bring insights to future developments for a deployment in companies dealing with work at height. |