The Role of the Philosophy of Technology in French-Language Studies of Video Games

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TitreThe Role of the Philosophy of Technology in French-Language Studies of Video Games
Type de publicationBook Chapter
Year of Publication2018
AuteursTriclot M
EditorLoeve S, Guchet X, Vincent BB
Book TitleFRENCH PHILOSOPHY OF TECHNOLOGY: CLASSICAL READINGS AND CONTEMPORARY APPROACHES
Series TitlePhilosophy of Engineering and Technology
Volume29
Pagination101-118
PublisherSPRINGER-VERLAG BERLIN
CityHEIDELBERGER PLATZ 3, D-14197 BERLIN, GERMANY
ISBN Number978-3-319-89518-5; 978-3-319-89517-8
Mots-clésArtificial perception, epistemology, French philosophy, Game studies, Phenomenology, Philosophy of technical environments, Philosophy of technology, Play studies, video games
Résumé

This chapter analyzes the role played by the philosophies of technology in the development of French-language studies devoted to video games. This intellectual tradition is well represented within the field, in a variety of forms which are characteristic of the main trends in the French-language philosophy of technology. The field of games studies allows comparing and contrasting these different approaches to a single object. I analyze the specificities of the French-language field, its theoretical options, and the role played by the philosophy of technology in its points of divergence from the dominant trends in game studies. Four studies located at the intersection between philosophy of technology and video games studies are specifically discussed: (1) the reference to Simondon in Etienne Pereny's works; (2) the framework of ``technological macro-systems'' (Gras) according to Raphael Koster; (3) the alliance between philosophy of technology and phenomenology in the work of Elsa Boyer (Husserl, Derrida and Stiegler); and lastly, (4) the utilization of the ``philosophy of technical milieus'' (Beaune) in our own Philosophy of video games.

DOI10.1007/978-3-319-89518-5_7