SKELETON-BASED MULTIVIEW RECONSTRUCTION
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Titre | SKELETON-BASED MULTIVIEW RECONSTRUCTION |
Type de publication | Conference Paper |
Year of Publication | 2016 |
Auteurs | Durix B, Morin G, Chambon S, Roudet C, Garnier L |
Conference Name | 2016 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP) |
Publisher | Inst Elect & Elect Engineers; Inst Elect & Elect Engineers, Signal Proc Soc |
Conference Location | 345 E 47TH ST, NEW YORK, NY 10017 USA |
ISBN Number | 978-1-4673-9961-6 |
Mots-clés | graph-edit distance, reconstruction, skeleton, Topology |
Résumé | The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose topology is a tree) from the perspective skeletons on an arbitrary number of calibrated acquisitions. The main contribution is to estimate the 3D skeleton, from multiple images: its topology is chosen as the closest to those of the perspective skeletons on the set of images, which means that the number of topology changes to map the 3D skeleton topology to topologies on images is minimum. This way, the number of matched branches is maximum. |