Fine-tuned High-speed Implementation of a GPU-based Median Filter

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TitreFine-tuned High-speed Implementation of a GPU-based Median Filter
Type de publicationJournal Article
Year of Publication2014
AuteursPerrot G, Domas S, Couturier R
JournalJOURNAL OF SIGNAL PROCESSING SYSTEMS FOR SIGNAL IMAGE AND VIDEO TECHNOLOGY
Volume75
Pagination185-190
Date PublishedJUN
Type of ArticleArticle
ISSN1939-8018
Mots-clésFilter, GPU, Median
Résumé

Median filtering is a well-known method used in a wide range of application frameworks as well as a standalone filter, especially for salt-and-pepper denoising. It is able to highly reduce the power of noise while minimizing edge blurring. Currently, existing algorithms and implementations are quite efficient but may be improved as far as processing speed is concerned, which has led us to further investigate the specificities of modern GPUs. In this paper, we propose the GPU implementation of fixed-size kernel median filters, able to output up to 1.85 billion pixels per second on C2070 Tesla cards. Based on a Branchless Vectorized Median class algorithm and implemented through memory fine tuning and the use of GPU registers, our median drastically outperforms existing implementations, resulting, as far as we know, in the fastest median filter to date.

DOI10.1007/s11265-013-0799-2