Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation

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TitreProposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation
Type de publicationConference Paper
Year of Publication2019
AuteursBin Omar MYusoff, Rambli DRohaya Awa, Sulaiman S, Shiratuddin MFairuz, Merienne F, Vanhalle D
Conference Name2019 IEEE CONFERENCE ON GRAPHICS AND MEDIA (GAME)
PublisherIEEE; IEEE Comp Soc Malaysia
Conference Location345 E 47TH ST, NEW YORK, NY 10017 USA
ISBN Number978-1-7281-3944-9
Mots-clésConceptual Model, Game architecture, Kinect Game, Stroke Rehabilitation Game
Résumé

The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper.