Design of a Semiautomatic Travel Technique in VR Environments
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Titre | Design of a Semiautomatic Travel Technique in VR Environments |
Type de publication | Conference Paper |
Year of Publication | 2019 |
Auteurs | Wang Y, Chardonnet J-R, Merienne F |
Conference Name | 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Publisher | IEEE; IEEE Comp Soc; IEEE Comp Soc Visualizat & Graph Tech Comm |
Conference Location | 345 E 47TH ST, NEW YORK, NY 10017 USA |
ISBN Number | 978-1-7281-1377-7 |
Mots-clés | Human-centered computing-Human computer interaction(HCI)-Interaction paradigms, Human-centered computing-User interface design-Interaction devices |
Résumé | Travel in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques. Considering the well-described sensory conflict theory, we present a semiautomatic travel method based on path planning algorithms and gaze-directed control, aiming at reducing the generation of conflicted signals that may confuse the central nervous system. Since gaze-directed control is user-centered and path planning is goal-oriented, our semiautomatic technique makes up for the deficiencies of each with smoother and less jerky trajectories. |