Design of a Semiautomatic Travel Technique in VR Environments

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TitreDesign of a Semiautomatic Travel Technique in VR Environments
Type de publicationConference Paper
Year of Publication2019
AuteursWang Y, Chardonnet J-R, Merienne F
Conference Name2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)
PublisherIEEE; IEEE Comp Soc; IEEE Comp Soc Visualizat & Graph Tech Comm
Conference Location345 E 47TH ST, NEW YORK, NY 10017 USA
ISBN Number978-1-7281-1377-7
Mots-clésHuman-centered computing-Human computer interaction(HCI)-Interaction paradigms, Human-centered computing-User interface design-Interaction devices
Résumé

Travel in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques. Considering the well-described sensory conflict theory, we present a semiautomatic travel method based on path planning algorithms and gaze-directed control, aiming at reducing the generation of conflicted signals that may confuse the central nervous system. Since gaze-directed control is user-centered and path planning is goal-oriented, our semiautomatic technique makes up for the deficiencies of each with smoother and less jerky trajectories.